XLGames, creators of the currently-in-beta Korean MMO ArcheAge, appear to be recruiting developers, programmers, and designers for a Civilization MMO. It's been known for a couple of months that XLGames would be working with Take Two Interactive to convert one of their products into an MMO, but this is the first official word that Civilization would be getting the MMO treatment. For a Google translation of the announcement, click here.
So the next question is: how will this even work? When I think "MMO," I expect a persistent world with many players in it. This means that a player who starts day 1 should be in the same world as a player who starts day 100. However, it's not really a Civilization game if you can't advance your civ through the ages. How will a Civilization MMO deal with new players starting in the stone age while the vets are building spaceships? Or will new players just hop in at whatever time the world has advanced to and miss out on the prehistoric content?
I guess it's also possible XLGames' MMO could be set in the Civilization universe (also known as "history") and not use Civilization-style gameplay, but that seems like a bit of a cop-out. It's also possible they could just be making a more tradtional Civilization game with support for hundreds of players at once but no persistent world. That could be fun, but it doesn't feel that revolutionary.
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[XLGames making Civilization MMO]
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