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• Created by: Kevin Arcara
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TOP POSTS
Exclusive Interview with Tommy Refenes of Team Meat!
Exclusive Interview with Tommy Refenes of Team Meat!
Chris Germano
1137
User-Generated Difficulty, Part 1 of 2
User-Generated Difficulty, Part 1 of 2
Chris Germano
1073
Exclusive Interview with Mike from Code Avarice!
Exclusive Interview with Mike from Code Avarice!
Chris Germano
834
Exclusive Interview with Indie Developer Bart Bonte!
Exclusive Interview with Indie Developer Bart Bonte!
Chris Germano
671
Avant-Garde: A role-playing masterpiece?
Avant-Garde: A role-playing masterpiece?
Chris Germano
669
The Challenges of Defenselessness
The Challenges of Defenselessness
Chris Germano
568
Exclusive Interview with Jacky Ke Jiang, Art Director of thatgamecompany!
Exclusive Interview with Jacky Ke Jiang, Art Director of thatgamecompany!
Kevin Arcara
461
Exclusive Interview with Mike from Psychotic Psoftware!
Exclusive Interview with Mike from Psychotic Psoftware!
Chris Germano
386
Exclusive Interview with Ed Key co-creator of Proteus
Exclusive Interview with Ed Key co-creator of Proteus
Kevin Arcara
351
Exclusive Interview with Paul Taylor from Mode 7 Games!
Exclusive Interview with Paul Taylor from Mode 7 Games!
Chris Germano
276
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Mike posted in Indie Games
Paranautical Activity V1.4 - The Megaupdate!
   
May 16, 2013

Mike posted in
May 16, 2013



John commented on Switch dimensions in this indie adventure game:
“That looks pretty sweet!”
April 30, 2013


Kevin posted in Indie Games
Switch dimensions in this indie adventure game
 It's hard to believe this is an indie game with it's level of polish and production value, but Oliver and Spike looks like an awesome puzzle, adventure game, the dimension swapping animation/effect is really a delight to watch. 
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April 30, 2013


John ologized Kotaku's post Killing Yourself Is Fun In They Need To Be Fed 2 to Indie Games
April 29, 2013

John posted in Indie Games
Mage Faire Update Post
Gremlins at BayPosted on: April 28th, 2013 by Ann BouchardGremlin ControlFirst of all, we want to thank everyone for your generous offerings of anti-Gremlin spells, potions, curses, dances, beseechings to the code gods, and other creative solutions. Many gremlins appear to have been re-assigned to other developers. The overall blood pressure and rate of production of stomach acid at Mage Faire Studios is decreasing. One or two gremlins is to be expected for any software project, and as long as we keep the gremlin population to that size, we’ll be fine. So, please, keep it up!PreludeAt the beginning of any game, there is a fair amount to learn. How do you move? How do you communicate? Where can you go? What can you do? What are you supposed to do? It can be overwhelming, trying to figure this all o...
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April 27, 2013

John commented on Hotline Miami OST - Miami:
“Oh cool!”
April 27, 2013

Kevin commented on Hotline Miami OST - Miami:
“Yeah Hotline Miami was heavily influenced from the movie Drive”
April 27, 2013

John commented on Screenshot of one of the new areas in Mage Faire Online:
“@CHris Unfortunately, we're having problems with making the areas too big -_- so they may be relatively small but we plan to have an absurd amount of them! Eventually, maybe even a hundred small areas for each area.”
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April 27, 2013

John commented on Hotline Miami OST - Miami:
“This reminds me of the soundtrack from "Drive". Good stuff!”
April 27, 2013


Kevin posted in Indie Games
Hotline Miami OST - Miami
Been listening to this soundtrack again, forgot how incredible it is 
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April 26, 2013

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